Friday, December 11, 2009
Flip festival review
Monday, December 7, 2009
Project 7-animating a 11 second audio
In this project we were given the choice between 8 audio clips and we had to come up with an idea and animate towards it. I chose the april (2) one which was only on the downloads.
I didn't start out with that one, it was only when i heard them all again i thought i would choose that one, it did seem that alot was going on in the audio and that it might be challenging but what is life without challenges!
then. I looked at other character designs the disney ones in particular because they are simple but believable they have simple lines, you know when you look at the character what it is without too much detail being present.
The more detail you put into the drawing the harder it is to be able to move them around.
Also the more detail in the background and characters the harder it will be to control in motion.
Characters like mickey mouse, bugs bunny,donald duck etc can be moved easier because of their simple design.
http://www.youtube.com/watch?v=5R2wE8Sduhs
I used this website also to help with character designs.
http://www.zengrenade.com/html-site/cartoon-character-design.html
http://mail.live.com/default.aspx?wa=wsignin1.0
I looked at this guys sketchbook to help with what i should do and there is alot of stuff in there and this guy earns a living from it so he is good and knows what he is doing,I emailed him through the contact page as well to ask him what was the best way to go about it, i didn't think i would get an e-mail back from him but about a day later he did and he just said keep drawing basically, crit your work,fix your mistakes and you will be getting there.
I used a book also for this project that helped me alot drawing the parrot which is called cartoonimals, i based my parrot on the drawing inside the book and it helped alot with the design, the book said to make a turnaround sketch so you can see it from all angles, also make some poses.
This is also a website i used to help make the parrot.
http://www.dragoart.com/tuts/2649/1/1/how-to-draw-a-cartoon-parrot.htm
I was at first going to have two parrots one normal and one wearing some sort of doctors stuff but i was going through Preston Blairs cartoon animation book and found some very good drawings of owls, this made me think because the animation isn't really on for long if i made the characters different it would distinguish them better, as i think parrots are more cocky and owls are more wise type it would really go together i think this is where the appeal would come from this animation.
I made loads of sketches in sketchbook for parrot and owl.
I used videos to help me with the movement of the parrot and owl as i didnt really know how they move.
I watched clips from aladdin with lago in because this was a cartoon parrot and the movement seemed really believable which is what i wanted.
Did try searching for more on there but nothing what i wanted just loads of parrots dancing and being funny.
I used a winnie the pooh video with owl in it which again movement was very believable.
I did watch sesame street video called night owl and day bird but it really wasn't what i was looking for like most of the ones i had watched.
A video that i found very useful is one called Toot, Whistle, Plunk And Boom made by disney in 1953, the movement of the owl was very good and realistic.
Tuesday, November 3, 2009
Project Five-20 second animation
Monday, November 2, 2009
Project Four-Anticipation
Project Three-Bouncing Ball
I did some research into the bouncing ball using media such as The animators survival kit by the richard williams which was very helpful because the hardest thing i found for this task was the spacing,I used an arc of what the ball was going to go to help me know where the ball was going to go. I made a squashy ball,a bowling ball and i made a perspective view of the squashy ball. I tried not to make the ball bigger as i didn't want to make it obvious that it is a bowling ball or any type of ball more rather relying on the timing and spacing to come across that it is heavier.
I didn't want to make any story to it as i felt that it would have made me concentrate more on the story than what i was actually doing and that is learning about timing about spacing.
The tests that i have made looked good i think, I need to play about with the spacing and the final perspective view the ball at the end goes off the page.
The first test looks ok (from what you can tell from the video since the lighting wasn't that good),I should have put a smaller bounce on the bowling ball but i think people get the idea.
The second test doesn't look that good I think the spacing needs work as the bounce coming down should have been faster. I like the hang time on the bounce i think it works well as there is more frames at the top of the bounce.
The final test looks as i wanted it to apart from the part at the end that i dont like because the ball goes off the page and the squash looks bad i think because i held the frame for too long its too noticeable also I should have held the frames more on the up to show more hangtime.>
Project Two-Exaggeration
For this project I am going to animate 4 different facial expressions.
I did more planning for this project and in the classroom we were told to draw people and exaggerate peoples features and expressions, not too much that it didn't look real because its got to look believable.
I made a lot of ideas but in the end I choose to do a simple cartoony character as I didn't want to get bogged down in the details of a proper human face as i wanted to concentrate more on the task of exaggeration. For referencing in the task i drew leshika in different expressions.
I then decided to go a bit simpler than that though so i could concentrate on what determines a happy face,sad face etc, so i made just a shape of a head and drew different expression,taking note of what made the face look happy,shocked or sad etc. I liked the more cartoony look of expressions as they be more exaggerated than human faces with still being believable.
The references that I used for this animation was that I got an image off a website called cartoonsmart.com which i found really useful because of the fact that the facial expressions are believable and its good to show how if you move something on the face just a bit it can be a big difference to the whole face for example like on the image sad and sadder, all that the artist has done is make the pupils bigger,some lines on the mouth and the eyebrows a bit closer but it does work.
For the final idea the facial expressions i decided to go with is:
1-Normal
2-Sad
3-Shocked
4-Happy
Then the animation goes back to normal so that it can loop.
I did like the end result of the animation even though it didn't loop because in the start of the animation when the normal expression goes into the sad I moved the face down to show the sadness more but then didn't realize to bring it back up again. I should have made the spacing a lot different too as most of it looks the same, it was only afterwards I clicked that I should have made it go faster from sad to shocked and a bit slower from shocked to smile.
Problems and solutions:
I need to spend more time planning so that i dont have to keep stopping to figure out what im going to do next.
Take more breaks-I should take more breaks as i found out that I get more tired im making more mistakes and then realizing afterwards thus taking more time to correct.
Wednesday, February 11, 2009
Project One- Flipbook
This was the first of the projects that I was given. The task to create a flipbook illustrating a short animation. This project was a lot harder than i thought just because the amount of work that it actually entailed, i didn't really think about how long it would take to draw 100 drawings and that to have spare time to sort out the problems. The final result didn't turn out too bad but I should have done more research into what I was doing. Another problem that I had was that i didn't do any tests and that shows in the final result,the action hides most of it i think but the background does look bad because as the animation goes on it gets bigger which wouldn't have been such a problem if i had just done keyframes, but being a noob i just didn't know. Overall though i think its looks good for a first attempt, the narrative is clear and it doesn't run too much past on what the timing was like either.
Enjoy (hopefully).